This starts after the group has killed Old Man Willow, Necro, Bill/Bert/Tom. Daum carries 'Sting' (Bilbos sword in The Hobbit and LOTR). The tip of Daum's shortsword starts to glow faintly. > Daum leaves east Alf leaves east Melvin leaves east Bramid leaves east Tapja leaves east Elvie leaves east Gaand leaves east You follow Gaand. Old East Road Daum the Elf is standing here. Alf the Half-Elf is standing here. Melvin the Elf is standing here. Bramid the Dwarf is standing here. Tapja the Elf is standing here. Elvie the Elf is standing here. Gaand the Elf is standing here. Shorn has arrived from the west > Daum's shortsword now glows with a pale blue light. >stat OB: 62%, DB: 30%, PB: 82%, Armour: 90%. Wimpy: 100. Mood: wimpy. Needed: 427589 xp, 2641 tp. Wp: 0. Gold: 3. Affected by: - detect invisibility - armour - strength - sense life > Daum leaves east Alf leaves east Melvin leaves east Bramid leaves east Tapja leaves east Elvie leaves east Gaand leaves east You follow Gaand. Bend in the Road Daum the Elf is standing here. Alf the Half-Elf is standing here. Melvin the Elf is standing here. Bramid the Dwarf is standing here. Tapja the Elf is standing here. Elvie the Elf is standing here. Gaand the Elf is standing here. Shorn has arrived from the west > Tapja says 'hmm' > Daum's shortsword starts to glow very brightly! > Daum leaves south Alf leaves south Melvin leaves south Bramid leaves south Tapja leaves south Elvie leaves south Gaand leaves south You follow Gaand. Bend in the Road The corpse of the rabid raccoon is lying here. Daum the Elf is standing here. Alf the Half-Elf is standing here. Melvin the Elf is standing here. Bramid the Dwarf is standing here. Tapja the Elf is standing here. Elvie the Elf is standing here. Gaand the Elf is standing here. Shorn has arrived from the north > Abdul narrates 'weird, eh?' > Elvie says 'fuck low on mana' > Daum leaves east Alf leaves east Melvin leaves east Bramid leaves east Tapja leaves east Elvie leaves east Gaand leaves east You follow Gaand. Old East Road Daum the Elf is standing here. Alf the Half-Elf is standing here. Melvin the Elf is standing here. Bramid the Dwarf is standing here. Tapja the Elf is standing here. Elvie the Elf is standing here. Gaand the Elf is standing here. Shorn has arrived from the west Bramid says 'dont like it ' > You have noticed some movements to the east. Daum carefully examines the ground around him, looking for tracks... > Elvie stares at the sky. > You have noticed some movements to the east. > *Dinno the Troll* has arrived from the east *a Troll* has arrived from the east *Ufgamog the Troll* has arrived from the east *a Troll* has arrived from the east *a Troll* has arrived from the east *Jotun the Troll* has arrived from the east *a Troll* has arrived from the east *a Troll* has arrived from the east *a Troll* has arrived from the east > Daum carefully examines the ground around him, looking for tracks... > Tapja says 'how many *stare*' Gaand begins some strange incantations... >r5 r6 *Ufgamog the Troll* tries to hit Daum, but he parries successfully. > *Dinno the Troll* strongly smites Daum's right arm and tickles it. > Shorn begins some strange incantations... Daum begins some strange incantations... Melvin begins some strange incantations... > *Jotun the Troll* smites Daum's body very hard. >Gaand utters the words, 'yufzbarr' Gaand smirks as his fireball explodes into the face of *Dinno the Troll* Elvie panics, and attempts to flee. Elvie leaves west rescue oberon Who do you want to rescue? >Daum pierces *Ufgamog the Troll*'s right leg hard and tickles it. You stop using a ring. >Ok. > Shorn utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! *a Troll* panics, and attempts to flee. *a Troll* leaves east *a Troll* panics, and attempts to flee. *a Troll* leaves west *a Troll* panics, and attempts to flee. *a Troll* leaves west *a Troll* collapses! *a Troll* collapses! Daum panics, and attempts to flee. Daum leaves east > Shorn begins some strange incantations... *a Troll* tries to hit Alf, but he parries successfully. *Jotun the Troll* smites Alf's right leg extremely hard. *a Troll* tries to hit Alf, but he parries successfully. > Tapja begins some strange incantations... > Boan narrates 'by magic Cileag :)' Gaand leaves west You follow Gaand. Bend in the Road The corpse of the rabid raccoon is lying here. Elvie the Elf is here, fighting *a Troll*. *a Troll* is here, fighting Elvie. *a Troll* is standing here. Gaand the Elf is standing here. > Elvie pierces *a Troll*'s left leg very hard and tickles it. Elvie panics, but can't stop fighting to flee. > Gaand leaves east You follow Gaand. Old East Road Alf the Half-Elf is here, fighting *a Troll*. Melvin the Elf is here, fighting *Dinno the Troll*. Bramid the Dwarf is here, fighting *a Troll*. Tapja the Elf is standing here. Shorn is here, fighting *Ufgamog the Troll*. *Dinno the Troll* is here, fighting Melvin. *Ufgamog the Troll* is here, fighting Shorn. *Jotun the Troll* is here, fighting Alf. *a Troll* is here, fighting Alf. *a Troll* is here, fighting Alf. *a Troll* is standing here. Gaand the Elf is standing here. > Melvin panics, and attempts to flee. Melvin leaves west >r6 Daum narrates 'get out' > Alf panics, but can't stop fighting to flee. > Tapja utters the words, 'qahijf gsfal' Tapja throws colours at *Dinno the Troll* who in vain tries to escape *Dinno the Troll* smites Tapja's body extremely hard and shatters it. Tapja panics, and attempts to flee. Tapja leaves east Bramid cleaves *a Troll*'s left leg extremely hard. Shorn slashes *Ufgamog the Troll*'s left arm extremely hard. *Ufgamog the Troll* tries to hit Shorn, but he parries successfully. *a Troll* tries to hit Alf, but he parries successfully. Alf slashes *a Troll*'s body extremely hard. *a Troll* hits Alf's right foot very hard. Gaand leaves west You follow Gaand. Bend in the Road The corpse of the rabid raccoon is lying here. Elvie the Elf is here, fighting *a Troll*. *a Troll* is here, fighting Elvie. *a Troll* is standing here. Melvin the Elf is standing here. Gaand the Elf is standing here. > *a Troll* sends Elvie sprawling with a powerful bash > Melvin begins some strange incantations... >*a Troll* tries to smite Elvie, but she parries successfully. Alf seems to have recovered his senses. Alf has arrived from the east You are not using it. Alf panics, and attempts to flee. Alf leaves east >Ok. > *a Troll* hits your left leg hard and tickles it. HP:Fine *a Troll*:Healthy> Melvin utters the words, 'hzrzsafh' Melvin slowly fades out of existence. HP:Fine *a Troll*:Healthy>a No way! You are fighting for your life! HP:Fine *a Troll*:Healthy> Elvie seems to have recovered her senses. You slash *a Troll*'s body extremely hard. *a Troll* smites Elvie's body extremely hard. You have noticed some movements to the east. Alf has arrived from the east HP:Fine *a Troll*:Fine> Gaand pierces *a Troll*'s left leg hard and tickles it. HP:Fine *a Troll*:Fine> Elvie pierces *a Troll*'s body and tickles it. HP:Fine *a Troll*:Fine> Gaand pierces *a Troll*'s right hand extremely hard and tickles it. You slash *a Troll*'s right arm extremely hard. You see your victim shocked by your hit. Alf narrates 'TRANS' HP:Fine *a Troll*:Fine> You dodge a bash from *a Troll* who loses his balance and falls *a Troll* stops resting, and clambers on his feet. HP:Fine *a Troll*:Fine> Gaand pierces *a Troll*'s head extremely hard and tickles it. Elvie leaves north HP:Fine *a Troll*:Fine> Alf stops using a ring. HP:Fine *a Troll*:Fine> Gaand strongly pierces *a Troll*'s body and tickles it. You slash *a Troll*'s body extremely hard. HP:Fine *a Troll*:Fine>r6 r6 r6 r6 Gaand strongly pierces *a Troll*'s right leg and tickles it. You are not using it. Alf narrates 'TRANS' HP:Fine *a Troll*:Fine>Ok. HP:Fine *a Troll*:Fine> *a Troll* sends you sprawling HP:Fine *a Troll*:Fine> *a Troll* tries to hit you, but your parry is successful. Lagmonster narrates 'i have cohe to make pkullevg impossible :)' Bramid narrates 'trans' HP:Fine *a Troll*:Fine> Alf panics, and attempts to flee. Alf leaves east HP:Fine *a Troll*:Fine> *a Troll* has arrived from the east HP:Fine *a Troll*:Fine> Gaand pierces *a Troll*'s body hard and tickles it. HP:Fine *a Troll*:Fine> *a Troll* has arrived from the east *a Troll* tries to hit you, but your parry is successful. Alf has arrived from the east HP:Fine *a Troll*:Fine> Shorn has arrived from the east *a Troll* leaves north HP:Fine *a Troll*:Fine> Gandor has summoned you! At the Sign of The Prancing Pony The corpse of the Mercenary is lying here. The corpse of a sparrow is lying here. There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here. Gandor the Elf is standing here. Tova the Elf is standing here. Krax the Dwarf is standing here. Korie the Elf is sitting here. Lagmonster the Elf is standing here. f HP:Fine>Your head stops stinging. You are not using it. HP:Fine>Ok. HP:Fine>You are not using it. Gandor narrates 'barb safe' HP:Fine>Ok. HP:Fine>You are not using it. HP:Fine>Ok. HP:Fine>flee You flee head over heels. Main street The corpse of a robin is lying here. There is an old street-lamp on the border of the street. A Hobbit is here walking around. Exits: East South West. HP:Fine> Alf narrates 'TRANS WEMERg' HP:Fine>wear ring Lagmonster has arrived from the east HP:Fine>You put the ring on your left finger. HP:Fine> Gaand narrates 'run east' HP:Fine>yell thanks Gandor narrates 'alf out of range...' HP:Fine>Ok. HP:Fine> Alf narrates 'TRANS EMERG' HP:Fine> Lagmonster looks at you. HP:Fine> Alf narrates 'TRANS EMERG' HP:Fine>exits East - At the Sign of The Prancing Pony South - You can't distinguish a lot of details. West - Main street HP:Fine> A Hobbit leaves west HP:Fine> Gandor tells you 'its ok' HP:Fine> Elvie narrates 'trnas' HP:Fine> Elvie narrates 'trnas' HP:Fine>e Bramid narrates 'trans' HP:Fine>At the Sign of The Prancing Pony The corpse of the Mercenary is lying here. The corpse of a sparrow is lying here. There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here. Gandor the Elf is standing here. Tova the Elf is standing here. Krax the Dwarf is standing here. Korie the Elf is standing here. A Guard of Bree stands here. Exits: North East South West. HP:Fine> Korie utters the words, 'hgruigyzf' Alf suddenly arrives. The Bree Guard leaves west Gandor narrates 'alf safe' HP:Fine>re Vlad narrates 'out of range' HP:Fine>You sit down and rest your tired bones. HP:Fine> Gandor narrates 'bramid' HP:Fine> Korie falls down laughing. Gandor sits down and rests. HP:Fine> Lagmonster has arrived from the west HP:Fine> Alf now follows Korie. HP:Fine>'thanks Ok. HP:Fine> Chazz narrates 'a big group in trouble :(' HP:Fine> Cassia narrates 'wow whtas up?' HP:Fine>stat Locust narrates 'would you people prefer +1wil,int,wis or go for +2con,+1 dex on an elven mage?' Elvie narrates 'lag' Caoilte has arrived from the north Gandor narrates 'ooops out of mana...' HP:Fine> Korie sits down and rests. HP:Fine>Saving Barberian. OB: 65%, DB: 30%, PB: 84%, Armour: 90%. Wimpy: 100. Mood: wimpy. Needed: 427092 xp, 2641 tp. Wp: 0. Gold: 3. Affected by: - noquit - detect invisibility - armour - strength - sense life HP:Fine>'trolls suck Alf begins some strange incantations... HP:Fine>Ok. HP:Fine> Alf suddenly disappears. Caoilte drinks water from a fountain HP:Fine> Korie falls down laughing. HP:Fine> Caoilte begins some strange incantations... HP:Fine> Lagmonster narrates 'ets my waart tme lag and ill' HP:Fine> Korie giggles. HP:Fine> Caoilte utters the words, 'uizuguburuhl' A torch turns invisible. HP:Fine>stat OB: 65%, DB: 30%, PB: 84%, Armour: 90%. Wimpy: 100. Mood: wimpy. Needed: 427092 xp, 2641 tp. Wp: 0. Gold: 3. Affected by: - noquit - detect invisibility - armour - strength - sense life HP:Fine> Vayu narrates ':-)' HP:Fine> You feel weaker. Tova disappears into the void. >score Chazz narrates 'heh' >331/331 hit, 64/64 mana and 138/155 moves. > Caoilte gives a torch to Korie. > Caoilte drinks water from a fountain > Alf narrates 'Ask daum he leaded' > Caoilte looks at Korie. > Korie narrates 'alf just got bounced around three times' > Elvie narrates 'im okie now' > Daum narrates 'I was just going east to ford..' > Caoilte drinks water from a fountain > Shorn narrates 'trans me? im bad low mana...' >narr JUST Ok. > Korie gives a torch to Caoilte. > Caoilte begins some strange incantations... >info You are speaking in westron. You are a male Human. You are 40 years, 1 months and 26 days old. You have played 0 months, 17 days and 24 hours (real time). This ranks you as Barberian the Sun Tiger (level 23). Your height is 168cm and you weigh 85kg. You are a firm believer in the values of Right and Wrong. You are a citizen of: Bree Fornost GreyHavens You are carrying 54 kg of equipment. Heavy, but we will manage... Your base abilities are: Str:18 Int:6 Wis:12 Dex:15 Con:16 Wil:11. Offensive Bonus: 63%, Dodging Bonus: 29%, Parrying Bonus: 83%. Your armour absorbs, on average, 90% of damage. You have 331/331 hit, 64/64 mana and 135/155 movement points. You will flee if your hit points go below 100. Your mood is wimpy. You have scored 5372908 experience points and you have 20759 travel points. You need 427092 exp. points and 2641 travel points to reach the next level. You have 3 gold coins 10 silver pennies 63 copper pennies. You are resting. You are subjected to the following temporary effects: - noquit - detect invisibility - armour - sense life > Caoilte utters the words, 'uizuguburuhl' > Gandor stops resting, and clambers on his feet. > Gandor begins some strange incantations... > Gandor utters the words, 'hgruigyzf' Shorn suddenly arrives. > Korie puts a set of lock picks in a large sack Gandor narrates 'shorn safe' > Gandor sits down and rests. > Korie stops resting, and clambers on his feet. > Korie begins some strange incantations... > Korie utters the words, 'qfzahz yaae' Korie magically creates a mushroom. A magic mushroom suddenly appears. > Sokrates narrates 'hehe ouch' > Sokrates narrates 'get out' > Korie eats a magic mushroom > Shorn narrates 'thanks' Caoilte begins some strange incantations... >l shorn Korie sits down and rests. Shorn is an ancient male Human. Shorn The Cursed looks pretty hurt. > Caoilte utters the words, 'detect invisibility' > Lagmonster narrates 'sbringe i kant imfect phu dalkios at seufs :)' >st You stop resting, and stand up. >cur shorn Gandor looks at Shorn. >You start to concentrate... /-Elvie narrates 'anyone in our group needs out ?' \Caoilte drops a torch. Gandor smiles happily. You lost your concentration! Mana:Burning>cur shorn Gandor comforts Shorn. Mana:Burning>You start to concentrate... -\|You lost your concentration! Mana:Hot>cur shorn You start to concentrate... |/-You lost your concentration! Mana:Hot>cur shorn You start to concentrate... /-\Ok. Mana:Warm>cur shorn You start to concentrate... \|/You can't summon enough energy to cast the spell. Mana:Warm> Caoilte begins some strange incantations... Mana:Warm> Boan narrates 'they were many' Shorn narrates 'btw fear rock buy they was so huge....' Mana:Warm>re You sit down and rest your tired bones. Mana:Warm> Caoilte utters the words, 'uizuguburuhl' Mana:Warm> Vierna narrates 'hmm 10+ trolls agains 5 casters *snicker*' Mana:Warm> Elvie narrates 'is everyone safe ?' Mana:Warm> A sparrow has arrived from the west Mana:Warm> Bramid narrates 'me i kind og safe' Mana:Warm> Vayu narrates 'Fear them ? :-)' Mana:Warm> Caoilte begins some strange incantations... Mana:Warm> Caoilte utters the words, 'uizuguburuhl' A fountain turns invisible. Abdul has arrived from the south Seldon has arrived from the south Mana:Warm> Korie stops resting, and clambers on his feet. Abdul leaves west Seldon leaves west Mana:Warm> Korie leaves west Mana:Warm> Glimo has arrived from the east Mana:Hot>slap caoilte You slap Caoilte. Mana:Hot> Shorn narrates 'i feared 3 times and lotsa fled but....' Glimo leaves south Mana:Hot> Gandor stops resting, and clambers on his feet. Mana:Hot> Shorn stops resting, and clambers on his feet. Mana:Hot>'dont DO that Shorn begins some strange incantations... Ok. Mana:Hot> Shorn utters the words, 'pzar' Shorn heals Shorn. Mana:Hot> Shorn sits down and rests. Mana:Hot> Caoilte grins evilly. Mana:Hot> Caoilte leaves south Mana:Hot> Gandor looks at Shorn. Mana:Hot>re You are already resting. Mana:Hot>wh caoilte Caoilte the Elven Abjurer is a level 10 Elven Magic User. Is playing from *.ee. Mana:Hot> Lagmonster has left the game. Mana:Hot>ti According to the Dunadan calendar, it is: Highday, the 16th of Winterfilth, Year 2927 of the Third Age. It should be the end of the night soon. The present Tan Istar, Lord of the Istari Council is Prami. Real time is 18:12 (GMT). Last reboot 8:50 after extern shutdown signal. Mana:Hot> Gandor begins some strange incantations... Mana:Hot> A sparrow leaves west Mana:Hot> Gandor utters the words, 'sfahzqhuai yfaw zzur' Gandor's spell backfires, and he squeals in surprise! Mana:Hot> Bramid narrates 'trans' Mana:Hot> Talea has arrived from the south Clip-clop...a pony has arrived from the south Gandor begins some strange incantations... Mana:Burning> Gandor utters the words, 'sfahzqhuai yfaw zzur' Mana:Burning> Gandor sits down and rests. Mana:Burning> Shorn stops resting, and clambers on his feet. Mana:Burning> Shorn begins some strange incantations... Mana:Burning> Shorn utters the words, 'detect invisibility' Gaand narrates 'did we all liive?' Mana:Burning> Elvie narrates 'too far' Mana:Burning> Shorn begins some strange incantations... Mana:Burning> Shorn utters the words, 'sense life' Mana:Burning> Nasse narrates 'TRANS please ... poisoned !!!!' Mana:Burning> Elvie narrates 'think so' Mana:Burning> Tapja narrates 'some immo there out i coudl talk to ' Mana:Burning> Shorn begins some strange incantations... Mana:Burning> Boan narrates 'someone trans me ?' Mana:Burning> Shorn utters the words, 'gpuzre' Mana:Burning> Shorn begins some strange incantations... Mana:Burning> Shorn utters the words, 'gpuzre' Mana:Burning> Elvie narrates 'no mana for trans' Mana:Burning> Gandor stops resting, and clambers on his feet. Mana:Burning> Gandor begins some strange incantations... Mana:Burning>narr can some please explain to caoilte that turning the fountain invisible makes it hard on newbies? Gandor utters the words, 'hgruigyzf' Laas suddenly arrives. Laas leaves west Ok. Mana:Burning> Talea looks at Shorn. Mana:Burning> Shorn leaves west Mana:Burning> Gandor sits down and rests. Mana:Burning>st Laas has arrived from the west You stop resting, and stand up. Mana:Burning> Bramid narrates 'in rom with only ewxits is swim' Mana:Burning> Laas smiles happily. Mana:Burning> Gandor narrates 'I sure can't trans you all...' Mana:Burning> Vayu narrates 'Dispel magic on it someone' Mana:Burning> Gandor lies down and falls asleep. Mana:Burning> Bramid narrates 'and dont get superb swim :-(' Mana:Burning>l Laas says 'spammed of trolls' Tapja shouts 'need talk to dinno and co about last fight ' Mana:Burning>At the Sign of The Prancing Pony A large torch.(invisible) The corpse of the Mercenary is lying here. The corpse of a sparrow is lying here. There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here.(invisible) Gandor the Elf is sleeping here. Krax the Dwarf is standing here. Talea is standing here. A cute and docile pony is munching on some grass here. Laas the Elf is standing here. Mana:Burning> Zombie yells 'hello' Mana:Burning> Zombie has arrived from the north Mana:Burning> Zombie tickles Gandor. Mana:Burning> Bramid narrates 'deep in the mud , near ford' Mana:Burning> Korie narrates 'boan too high lvl for me :(' Mana:Burning> You are hungry. > Zombie gives Gandor an order. Gandor has an indifferent look. >n Hanse narrates 'log on a troll instead and ask?' >The Prancing Pony Inn The storyteller is standing here. A Barman watches you calmly, while skillfully mixing a drink. Exits: South West Up. >li The Barman tells you 'Sorry, we are closed until 10 o'clock am.' > Bramid narrates 'fleed from orc spam' >s w At the Sign of The Prancing Pony A large torch.(invisible) The corpse of the Mercenary is lying here. The corpse of a sparrow is lying here. There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here.(invisible) Gandor the Elf is sleeping here. Krax the Dwarf is standing here. Talea is standing here. A cute and docile pony is munching on some grass here. Laas the Elf is standing here. Zombie the Elf is standing here. Exits: North East South West. >Main street The corpse of a robin is lying here. There is an old street-lamp on the border of the street. Exits: East South West. >s s It is pitch black... Exits: North South. >e Narrow street A Guard of Bree stands here. A Guard of Bree stands here. A Guard of Bree stands here. A mercenary waiting for a job. Exits: North East South. >The Bree Guard leaves south hold lantern You grab a lantern. >Narrow street A Guard of Bree stands here. A Guard of Bree stands here. A mercenary waiting for a job. >Bakery The Baker looks at you calmly, wiping flour from his face with one hand. A Guard of Bree stands here. Exits: West. > Zombie yells 'anyone wanna str me a few times?' >li You can buy: 1. a potato for 12 copper 2. a large biscuit for 12 copper 3. a mince-pie for 12 copper 4. a seed-cake for 12 copper 5. a pork-pie for 12 copper 6. a loaf of bread for 20 copper 7. a sticky honeycomb for 10 silver 52 copper > Gaand narrates '<<< heads west :)' > Brynir narrates 'oh been in that mud no exit but swim or trans' >#3 buy bread The Baker tells you 'That'll be 20 copper .' You now have a loaf of bread. >The Baker tells you 'That'll be 20 copper .' You now have a loaf of bread. >The Baker tells you 'That'll be 20 copper .' You now have a loaf of bread. >#3 eat bread You eat the bread. >You eat the bread. >You eat the bread. You are full. >w n n e Narrow street A mercenary waiting for a job. Exits: North East South. >Narrow street A beggar is here, asking for a few coins. A beggar is here, asking for a few coins. A sparrow is flapping around on the ground. A Guard of Bree stands here. Exits: North South. >Main street The corpse of a robin is lying here. There is an old street-lamp on the border of the street. Talea is standing here. A cute and docile pony is munching on some grass here. A Guard of Bree stands here. Exits: East South West. Talea struts proudly. >re At the Sign of The Prancing Pony A large torch.(invisible) The corpse of the Mercenary is lying here. The corpse of a sparrow is lying here. There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here.(invisible) Gandor the Elf is sleeping here. Krax the Dwarf is standing here. Laas the Elf is standing here. Zombie the Elf is standing here. Shorn is standing here. Exits: North East South West. >You sit down and rest your tired bones. > Daum narrates 'fnineteen caryfuk near ford, north of it' >wh rayden Rayden the Elf. Last login 21 hours ago from *.ee. Rayden is Under new management. > Boan narrates 'some orcs passed me and bramid while we were hiding out ' > Shorn begins some strange incantations... > Shorn utters the words, 'armour' > Shorn begins some strange incantations... > Shorn utters the words, 'armour' > Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Shorn begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Shorn utters the words, 'armour' Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' >stat OB: 63%, DB: 29%, PB: 83%, Armour: 90%. Wimpy: 100. Mood: wimpy. Needed: 427092 xp, 2641 tp. Wp: 0. Gold: 3. Affected by: - detect invisibility - armour - sense life > Gaand narrates '<< nen i sol' > Zombie begins some strange incantations... > Saving Barberian. > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' > Hanse narrates 'you sneaky cleric' >stat OB: 63%, DB: 29%, PB: 83%, Armour: 90%. Wimpy: 100. Mood: wimpy. Needed: 427092 xp, 2641 tp. Wp: 0. Gold: 3. Affected by: - detect invisibility - armour - sense life > Zark narrates 'he he he the mushroom farmer is back' >info You are speaking in westron. You are a male Human. You are 40 years, 1 months and 26 days old. You have played 0 months, 17 days and 24 hours (real time). This ranks you as Barberian the Sun Tiger (level 23). Your height is 168cm and you weigh 85kg. You are a firm believer in the values of Right and Wrong. You are a citizen of: Bree Fornost GreyHavens You are carrying 54 kg of equipment. Heavy, but we will manage... Your base abilities are: Str:18 Int:6 Wis:12 Dex:15 Con:16 Wil:11. Offensive Bonus: 63%, Dodging Bonus: 29%, Parrying Bonus: 83%. Your armour absorbs, on average, 90% of damage. You have 331/331 hit, 64/64 mana and 155/155 movement points. You will flee if your hit points go below 100. Your mood is wimpy. You have scored 5372908 experience points and you have 20759 travel points. You need 427092 exp. points and 2641 travel points to reach the next level. You have 3 gold coins 10 silver pennies 3 copper pennies. You are resting. You are subjected to the following temporary effects: - detect invisibility - armour - sense life > Laas skillfully draws a longsword. Abdul narrates 'the poisoned mushroom farmer?' > Nasse narrates 'Anyone with rem poison ... trans me there please !' > The lamp-lighter has arrived from the west > The lamp-lighter says 'Hello everybody!' Zombie thinks till it hurts. > Zombie begins some strange incantations... Laas says 'barb loan som coins plz ?' > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' The lamp-lighter leaves south Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' > Zombie begins some strange incantations... >whe Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... >Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... Players in your zone: -------------------- Zombie - At the Sign of The Prancing Pony Shorn - At the Sign of The Prancing Pony Korie - West Gate of Bree Laas - At the Sign of The Prancing Pony Elvie - West Gate of Bree Krax - At the Sign of The Prancing Pony Seldon - Dark alley Senia - Cityguards' Barracks Caoilte - Weapon Shop Abdul - Dark alley Barberian - At the Sign of The Prancing Pony Talea - Main street Embla - Southern Bree Hill Gandor - At the Sign of The Prancing Pony Glimo - Weapon Shop > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' > Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' > Laas says '3 gold is enuff' > Zombie beckons for Laas to follow him. >gr The day has begun. >Your group consists of: Gaand (Head of group) Shorn Bramid Daum Alf Barberian Elvie Melvin >remove lantern You stop using a lantern. > Laas says 'i just buy eq' > Smalls slowly fades into existence. Smalls seems very confused. >l Zombie nods solemnly. At the Sign of The Prancing Pony A large torch.(invisible) The corpse of the Mercenary is lying here. The corpse of a sparrow is lying here. There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here.(invisible) Gandor the Elf is sleeping here. Krax the Dwarf is standing here. Laas the Elf is standing here. Zombie the Elf is standing here. Shorn is standing here. Smalls the Elf is standing here. > Zombie begins some strange incantations... Gandor awakens. > The lamp-lighter has arrived from the south > Zombie utters the words, 'detect invisibility' The lamp-lighter says 'Hello everybody!' Zombie begins some strange incantations... Gandor clambers on his feet. > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Smalls seems to have recovered his senses. > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... Senia has arrived from the west > The lamp-lighter leaves west Laas now follows Zombie. > Zombie utters the words, 'detect invisibility' > Zombie beams a smile at Gandor. > Senia drinks water from a fountain > Senia drinks water from a fountain > Senia drinks water from a fountain > Zombie begins some strange incantations... Smalls begins some strange incantations... Senia drinks water from a fountain > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' Zombie begins some strange incantations... > Zombie utters the words, 'detect invisibility' > Smalls utters the words, 'ghafz' > Smalls begins some strange incantations... > Gaand yells 'nice where' > Senia begins some strange incantations... > Smalls utters the words, 'ghafz' Senia utters the words, 'hzrzsafh' Senia slowly fades out of existence. > Gandor is very low on cash. > Laas stops following Zombie. Laas now follows Zombie. > Laas falls down laughing. > Gandor beams a smile at Zombie. > Smalls yells 'whippeeeee' > Laas is now a group member. > Laas says 'ok zombie go shop' > Melvin yells 'who died?' > Gandor leaves west > Shorn begins some strange incantations... > The Bree Guard has arrived from the north > Shorn utters the words, 'fido' Smalls begins some strange incantations... > The Old Man has arrived from the west > Smalls utters the words, 'ghafz' > The Old Man picks up some trash. > The storyteller yells 'Hoho. Come to the Prancing Pony and donate' > Shorn begins some strange incantations... > Shorn utters the words, 'ghcandusiohp' > Smalls sits down and rests. > The Bree Guard leaves west > The storyteller yells 'whatever you can for my stories.' > Gandor has arrived from the west > Gandor leaves south > Zombie leaves west Laas leaves west >tell gaand are we still going to do willow again? The Old Man picks up some trash. Krax disappears into the void. Glimo has arrived from the south > Elvie yells 'did u die ?' Glimo leaves north >Ok. > Gaand yells 'elvie type group' > The Old Man picks up some trash. >gr Gaand yells 'they all lived' >Your group consists of: Gaand (Head of group) Shorn Bramid Daum Alf Barberian Elvie Melvin > Melvin yells 'nop...stored ports saved my life' > The Bree Guard has arrived from the west > The Old Man leaves north > Melvin yells 'again' >whe Gaand tells you 'hope so' >Players in your zone: -------------------- Zombie - Bakery Smalls - At the Sign of The Prancing Pony Shorn - At the Sign of The Prancing Pony Korie - West Gate of Bree Laas - Bakery Elvie - West Gate of Bree Seldon - Paving stone square Caoilte - Weapon Shop Abdul - Paving stone square Barberian - At the Sign of The Prancing Pony Embla - Merchant street Gaand - Main street Melvin - Main street Gandor - Merchant street Glimo - The Inn's Rooms > Smalls stops resting, and clambers on his feet. Shorn begins some strange incantations... > Shorn utters the words, 'ghafz' > Smalls leaves west > Elvie yells 'heh my stored port did go threw' > Gandor has arrived from the south Embla has arrived from the south > Gandor leaves west Embla leaves west > Elvie yells 'bleh' > The Bree Guard leaves east > Bramid narrates 'swim has decayed' > Elvie yells 'i had to run :>' Gaand narrates 'BTW think it was by chance that ALL those trolls happend to be there?' > Bramid narrates '*megagrin*' > The Bree Guard has arrived from the west >pr You have got 1 practice sessions left. Skill / Spell Knowledge Difficulty Class Mana Casting time Armour Average Normal Cleric 9, Very short Detect invisibility Awful Normal Mage 11, Very short Sense life Awful Normal Cleric 9, Very short Cure serious Poor Normal Cleric 19, Very short Search Bad Normal Thief Dodge Fair Normal Thief Bash Superb Normal Warrior Rescue Average Normal Warrior Parry Superb Normal Warrior Two handed weapons Superb Normal Warrior First aid Poor Easy General Ride Average Very easy General Swim Poor Very easy General Track Poor Normal General > The Old Man has arrived from the north > Elvie yells 'in lag no less :)' > Othsgore suddenly appears in an explosion of rhymes! > The Bree Guard leaves north > The Mercenary has arrived from the west The Old Man leaves east > Boan narrates 'where did the group at ford go ?' > Melvin narrates 'it was in the middle of the night' > The light of Shorn is becoming faint... > The Bree Guard has arrived from the east Bramid narrates 'may only chanse to get out is by trans' > The Old Man has arrived from the east > The Mercenary leaves south The Old Man leaves east > Othsgore says 'hi' >stat OB: 63%, DB: 29%, PB: 83%, Armour: 90%. Wimpy: 100. Mood: wimpy. Needed: 427092 xp, 2641 tp. Wp: 0. Gold: 3. Affected by: - detect invisibility - armour - sense life > The Cityguards blow the horn! Criminals are in Bree! >st Gaand narrates '<< threw fballs and ported' >You stop resting, and stand up. > The Bree Guard leaves south >whw The Old Man has arrived from the east Arglebargle, glop-glyf!?! >whe Players in your zone: -------------------- Nimh - The Prancing Pony Inn Zombie - West Gate of Bree Smalls - West Gate of Bree Shorn - At the Sign of The Prancing Pony Othsgore - At the Sign of The Prancing Pony Korie - West Gate of Bree Laas - West Gate of Bree Elvie - West Gate of Bree Hanse - Connecting Paved Road Caoilte - Armour Shop Abdul - Paving stone square Barberian - At the Sign of The Prancing Pony Talea - Main Street Gaand - Main street Melvin - Main street >c change wimpy 75 Wimpy set to: 75 >s Main street There is an old street-lamp on the border of the street. A Guard of Bree stands here. Exits: North East South West. >e Bree Hill A Man is here walking around. Exits: North South West. > The Bree Guard has arrived from the south >s Southern Bree Hill Mr. Mugwort, a busy but friendly Hobbit stands here. A mercenary waiting for a job. Exits: North East South. >e Mr. Mugwort leaves south Eastern Bree Hill Exits: East South West. >s The small Bree's park Exits: North East South. >w Alas, you cannot go that way... >s The small Bree's park A robin is here, carrying small pieces of wood to its nest. Exits: North East South West. >w Ranger guild A mercenary-guard is on sentry here. A mercenary-guard is on sentry here. A Ranger is waiting to teach his art. Exits: East. >pr A robin has arrived from the east >You have 1 practices left. You can practice any of these skills (at a rate of 1/1): climb ( 0%) Very easy swim ( 30%) Very easy track ( 25%) Normal command ( 0%) Normal ride ( 42%) Very easy first aid ( 27%) Easy > Fingarn narrates 'anyone please trans me to tbad rdell or bree??' Gaand narrates 'trying to fight ologs with my equip is like trying to crack rocks wit your teeth' >e The small Bree's park A Dwarf is here walking around. Exits: North East South West. >pr You have got 1 practice sessions left. Skill / Spell Knowledge Difficulty Class Mana Casting time Armour Average Normal Cleric 9, Very short Detect invisibility Awful Normal Mage 11, Very short Sense life Awful Normal Cleric 9, Very short Cure serious Poor Normal Cleric 19, Very short Search Bad Normal Thief Dodge Fair Normal Thief Bash Superb Normal Warrior Rescue Average Normal Warrior Parry Superb Normal Warrior Two handed weapons Superb Normal Warrior First aid Poor Easy General Ride Average Very easy General Swim Poor Very easy General Track Poor Normal General > Bramid narrates 'sokrates helped me out' > A Dwarf leaves east > Gaand narrates 'got fingarn' > Cassanunda narrates 'what level is Crazed Dwarf?' > A Hobbit has arrived from the east >n The small Bree's park A Guard of Bree stands here. Exits: North East South. >n The Bree Guard bows before you. >w n Eastern Bree Hill Exits: East South West. >w Southern Bree Hill A Man is here walking around. Exits: North East South. >n Bree Hill A mercenary waiting for a job. Mr. Mugwort, a busy but friendly Hobbit stands here. Exits: North South West. >Main street There is an old street-lamp on the border of the street. A old man is walking around, cleaning up. A Guard of Bree stands here. A Guard of Bree stands here. Exits: North East South West. >w At the Sign of The Prancing Pony There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here.(invisible) Shorn is standing here. A Guard of Bree stands here. Exits: North East South West. > The Bree Guard has arrived from the south >Main street There is an old street-lamp on the border of the street. Exits: East South West. >s s s s s Narrow street A beggar is here, asking for a few coins. A beggar is here, asking for a few coins. A Guard of Bree stands here. Exits: North South. >Narrow street Exits: North East South. >End of the Narrow street An elite Bree guard stands here stoutly. Exits: North West. >Alas, you cannot go that way... >Alas, you cannot go that way... >w s e e Dark alley The corpse of a sparrow is lying here. A large torch. A large torch. A little dog is here. Exits: East South. >City Path A Guard of Bree stands here. Exits: North East West. >Smelly path Exits: East West. >It is pitch black... Exits: West Up. >u hold lantern You grab something. >Old house >The Freebooters Society A large bulletin board is mounted on a wall here. A mercenary-guard is on sentry here. A mercenary-guard is on sentry here. A thief is waiting here to teach his art. A old man is walking around, cleaning up. Exits: Up Down. >pr Cassanunda narrates 'thanks' >You have 1 practices left. You can practice any of these skills (at a rate of 1/2): piercing weapons ( 0%) Normal missile ( 0%) Normal attack ( 0%) Normal search ( 20%) Normal steal ( 0%) Normal dodge ( 59%) Normal sneak ( 0%) Normal hide ( 0%) Normal pick ( 0%) Normal > Abdul narrates 'i thought all dwarves were a little loco :)' > You feel less aware of your surroundings. > Woden narrates 'how much better is lmw than Arthedain?' > Cassanunda narrates 'Me especially' > Vayu narrates '30 parry as opposed to 24' > The Old Man leaves down Aldur narrates 'What's this secret to open at newbury?' >sl Woden narrates 'but weight?' >You start to concentrate... /You lost your concentration! Mana:Burning> Incanus narrates 'I agree *trollie*, can't live with em so just kill em :)' Mana:Burning>sl You start to concentrate... |You lost your concentration! Mana:Burning>sl Vayu narrates '15kg to 8' You start to concentrate... \You lost your concentration! Mana:Burning>sl You start to concentrate... \You lost your concentration! Mana:Burning>sl You start to concentrate... \You lost your concentration! Mana:Hot>sl Saving Barberian. You start to concentrate... -You lost your concentration! Mana:Hot>sl You start to concentrate... |You lost your concentration! Mana:Hot>sl The Old Man has arrived from below Mana:Hot>You start to concentrate... \You lost your concentration! Mana:Hot>sl You start to concentrate... -The Bree gateguard yells 'Hanse has been found at 'Bree's South Gate' after escaping Bree's jail!' You lost your concentration! Mana:Warm>sl You start to concentrate... \You lost your concentration! Mana:Warm>sl Vayu narrates 'Arthedain is pretty rare since they removed ineff vs lightning from it' Mana:Warm>You start to concentrate... /You lost your concentration! Mana:Warm> Woden narrates 'any1 wanna swap Arthedain for lmw?' Mana:Warm> Laerx narrates 'woo you can save dt's trough portals :>' Mana:Warm> The Old Man leaves up Mana:Hot>sl You start to concentrate... |You lost your concentration! Mana:Hot>sl You start to concentrate... |You lost your concentration! Mana:Warm>sl Smalls narrates 'nothing like two failed stores on ports on route to rdell :)' Mana:Warm>You start to concentrate... -You lost your concentration! Mana:Warm>sl You start to concentrate... /You lost your concentration! Mana:Warm>sl sl The Old Man has arrived from above You start to concentrate... sl |You lost your concentration! You start to concentrate... -Ok. Your feel your awareness improve. You start to concentrate... |You can't summon enough energy to cast the spell. Mana:Icy> Mana:Icy>l The Freebooters Society A large bulletin board is mounted on a wall here. A mercenary-guard is on sentry here. A mercenary-guard is on sentry here. A thief is waiting here to teach his art. A old man is walking around, cleaning up. Mana:Icy>u Thieves' attic Exits: East Down. Mana:Icy>d The Freebooters Society A large bulletin board is mounted on a wall here. A mercenary-guard is on sentry here. A mercenary-guard is on sentry here. A thief is waiting here to teach his art. A old man is walking around, cleaning up. Exits: Up Down. Mana:Icy> The Old Man leaves up Mana:Icy>pr Vierna narrates 'why store ports durin day time? ' Mana:Icy>You have 1 practices left. You can practice any of these skills (at a rate of 1/2): piercing weapons ( 0%) Normal missile ( 0%) Normal attack ( 0%) Normal search ( 20%) Normal steal ( 0%) Normal dodge ( 59%) Normal sneak ( 0%) Normal hide ( 0%) Normal pick ( 0%) Normal Mana:Icy>d Old house Exits: West Up Down. Mana:Icy>pr You have got 1 practice sessions left. Skill / Spell Knowledge Difficulty Class Mana Casting time Armour Average Normal Cleric 9, Very short Detect invisibility Awful Normal Mage 11, Very short Sense life Awful Normal Cleric 9, Very short Cure serious Poor Normal Cleric 19, Very short Search Bad Normal Thief Dodge Fair Normal Thief Bash Superb Normal Warrior Rescue Average Normal Warrior Parry Superb Normal Warrior Two handed weapons Superb Normal Warrior First aid Poor Easy General Ride Average Very easy General Swim Poor Very easy General Track Poor Normal General Mana:Icy>w Smelly path Exits: East West. Mana:Icy>n n w Alas, you cannot go that way... Mana:Icy>Alas, you cannot go that way... Mana:Icy>City Path A small rat runs about, oblivious to your presence. Exits: North East West. Mana:Icy>n n Dark alley The corpse of a sparrow is lying here. A large torch. A large torch. Exits: East South. Mana:Icy>Alas, you cannot go that way... Mana:Icy>e n n End of the Narrow street A little dog is here. Exits: North West. Mana:Icy>Narrow street Exits: North East South. Mana:Icy>Narrow street A beggar is here, asking for a few coins. A beggar is here, asking for a few coins. An elite Bree guard stands here stoutly. Exits: North South. Mana:Icy> Smalls narrates 'ponder guess cause last time i got attacked it was daytime' Mana:Icy>n Main street There is an old street-lamp on the border of the street. Exits: East South West. Nasse has arrived from the east Mana:Icy>w s w n You feel less protected. Main street There is an old street-lamp on the border of the street. Exits: East South. Nasse has arrived from the east Mana:Warm>n Main Street There is an old street-lamp on the border of the street. A Guard of Bree stands here. A Hobbit is here walking around. Exits: North West. Mana:Warm>n n Main Street There is an old street-lamp on the border of the street. A Guard of Bree stands here. Exits: North East South West. Mana:Warm>The Cityguards of Bree signal that Bree is Safe again. Cobblestone street There is an old street-lamp on the border of the street. Exits: North South. Mana:Warm>Paving stone square The corpse of the Mercenary is lying here. A brass lantern. A small hunting knife lies on the ground. A thick pair of soft leather boots are on the ground. A hood lies on the ground. A plain shirt is on the ground. A large sack is on the ground. A map of Bree is lying on the ground. A loaf of bread has been left here. A large biscuit has been left here. A large biscuit has been left here. A map has been dropped here. A cup has been set here. A wrapped piece of candy is here. A small dagger lies on the ground. There is an old street-lamp on the border of the street. Abdul the Elf is standing here. Chazz the Elf is standing here, riding on a pony. Exits: North East South. Mana:Warm>Cityguards' Barracks A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. Senia the Elf is standing here (Invisible). Exits: North South. Mana:Warm>The door seems to be closed. Mana:Warm>s Senia stops using a lantern. Paving stone square The corpse of the Mercenary is lying here. A brass lantern. A small hunting knife lies on the ground. A thick pair of soft leather boots are on the ground. A hood lies on the ground. A plain shirt is on the ground. A large sack is on the ground. A map of Bree is lying on the ground. A loaf of bread has been left here. A large biscuit has been left here. A large biscuit has been left here. A map has been dropped here. A cup has been set here. A wrapped piece of candy is here. A small dagger lies on the ground. There is an old street-lamp on the border of the street. Abdul the Elf is standing here. Chazz the Elf is standing here, riding on a pony. Exits: North East South. Mana:Warm> The Bree Guard has arrived from the east Mana:Warm>e Smalls narrates 'of course i won that fight' Mana:Warm> Clip-clop...Chazz leaves south riding a pony Mana:Warm>Mayor's office A mailbox stands here stuffed full of messages. A huge clock is standing here. A desk is set against the western wall. Jack stands on guard here, collecting monies. A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. A secretary is sitting at the desk. The Mayor is sitting in his huge chair, snoring loudly. The lamp-lighter is resting here. A Dwarf is here walking around. Exits: West Up. Mana:Warm>u Guard's Training Room A small wooden table has been set here. Gathrain, a retired Bree guard lives here, looking for pupils to train. A sturdy pack horse is standing here. An elite Bree guard stands here stoutly. Exits: Down. Mana:Warm> Jack Olby pulls you out. Jack Olby says 'You have to pay, like everyone else, Barberian' Mayor's office A mailbox stands here stuffed full of messages. A huge clock is standing here. A desk is set against the western wall. Jack stands on guard here, collecting monies. A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. A secretary is sitting at the desk. The Mayor is sitting in his huge chair, snoring loudly. The lamp-lighter is resting here. A Dwarf is here walking around. Mana:Warm> The mayor snores. Mana:Warm>pay You pay Jack 52 silver. Jack Olby tells you 'You have access to the guild for two hours.' Mana:Warm> Melvin narrates 'ok guys...let's do wi.low again :)' Mana:Warm>u Guard's Training Room A small wooden table has been set here. Gathrain, a retired Bree guard lives here, looking for pupils to train. A sturdy pack horse is standing here. An elite Bree guard stands here stoutly. Exits: Down. Mana:Warm>pr You have 1 practices left. You can practice any of these skills (at a rate of 1/1): kick ( 0%) Normal bash ( 89%) Normal rescue ( 43%) Normal slashing weapons ( 0%) Normal concussion weapons ( 0%) Normal parry (100%) Normal two handed weapons ( 86%) Normal Mana:Warm> An elite Bree Guard leaves down Mana:Warm>d Melvin narrates 'rather safe' Mana:Warm>Mayor's office A mailbox stands here stuffed full of messages. A huge clock is standing here. A desk is set against the western wall. Jack stands on guard here, collecting monies. A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. A secretary is sitting at the desk. The Mayor is sitting in his huge chair, snoring loudly. The lamp-lighter is resting here. A Dwarf is here walking around. An elite Bree guard stands here stoutly. A Guard of Bree stands here. Exits: West Up. Mana:Warm>pr The mayor snores. Mana:Warm>You have got 1 practice sessions left. Skill / Spell Knowledge Difficulty Class Mana Casting time Armour Average Normal Cleric 9, Very short Detect invisibility Awful Normal Mage 11, Very short Sense life Awful Normal Cleric 9, Very short Cure serious Poor Normal Cleric 19, Very short Search Bad Normal Thief Dodge Fair Normal Thief Bash Superb Normal Warrior Rescue Average Normal Warrior Parry Superb Normal Warrior Two handed weapons Superb Normal Warrior First aid Poor Easy General Ride Average Very easy General Swim Poor Very easy General Track Poor Normal General Mana:Warm> The Bree Guard leaves west Mana:Warm> Smalls narrates 'painless fights during the day' Mana:Warm> The lamp-lighter puffs reassuringly on his pipe. Mana:Warm> The Cityguards blow the horn! Criminals are in Bree! Mana:Warm> The Bree Guard has arrived from the west A Dwarf leaves up Mana:Warm>w Paving stone square The corpse of the Mercenary is lying here. A brass lantern. A small hunting knife lies on the ground. A thick pair of soft leather boots are on the ground. A hood lies on the ground. A plain shirt is on the ground. A large sack is on the ground. A map of Bree is lying on the ground. A loaf of bread has been left here. A large biscuit has been left here. A large biscuit has been left here. A map has been dropped here. A cup has been set here. A wrapped piece of candy is here. A small dagger lies on the ground. There is an old street-lamp on the border of the street. Exits: North East South. Mana:Warm>s s s Cobblestone street There is an old street-lamp on the border of the street. Exits: North South. Mana:Warm>Main Street There is an old street-lamp on the border of the street. A Man is here walking around. Exits: North East South West. Mana:Warm>Cobblestone Street There is an old street-lamp on the border of the street. A Guard of Bree stands here. Exits: North. Mana:Warm> The Bree Guard bows before you. Mana:Warm>n e Main Street There is an old street-lamp on the border of the street. A Man is here walking around. Exits: North East South West. Mana:Warm>n Main Street There is an old street-lamp on the border of the street. A Hobbit is here walking around. A Guard of Bree stands here. Exits: North West. Mana:Warm>e A Man has arrived from the west Mana:Warm>Main street There is an old street-lamp on the border of the street. Exits: East South. Mana:Warm>e Main street There is an old street-lamp on the border of the street. A Guard of Bree stands here. Chazz the Elf is standing here, riding on a pony. Exits: East South West. Mana:Warm> Clip-clop...Chazz leaves west riding a pony Mana:Warm>s At the Sign of The Prancing Pony There is an old street-lamp on the border of the street.(invisible) A large grey fountain is here.(invisible) An elite Bree guard stands here stoutly. Exits: North East South West. Mana:Warm>e An elite Bree Guard leaves south Main street There is an old street-lamp on the border of the street. An elite Bree guard stands here stoutly. Exits: North East South West. Mana:Warm>Bree Hill Exits: North South West. Mana:Warm>s e Southern Bree Hill A Guard of Bree stands here. A Man is here walking around. Exits: North East South. Mana:Warm>Eastern Bree Hill Exits: East South West. Mana:Warm>s s e The small Bree's park Exits: North East South. Mana:Warm>s The small Bree's park A robin is here, carrying small pieces of wood to its nest. Exits: North East South West. Mana:Warm>The small Bree's park A Guard of Bree stands here. A sparrow is flapping around on the ground. Exits: North East West. Mana:Warm>Alas, you cannot go that way... Mana:Warm>e e Cleric guild A mercenary-guard is on sentry here. A mercenary-guard is on sentry here. A haggard man dressed in tattered robes is here, willing to teach his art. Exits: West Up. Mana:Warm>Alas, you cannot go that way... Mana:Hot>pr You have 1 practices left. You can practice any of these spells (at a rate of 1/3): strength ( 0%) Normal sense life ( 7%) Normal protection from evil ( 0%) Normal blindness ( 0%) Normal bless ( 0%) Normal detect evil ( 0%) Normal cure blind ( 0%) Normal detect poison ( 0%) Normal cure light ( 0%) Normal armour ( 41%) Normal Mana:Hot> The Bree Guard has arrived from the west Mana:Hot> Smalls narrates 'hmm and wtf am i justifying myself to you :)' Mana:Hot>w The small Bree's park Exits: North East West. Mana:Hot>n e The small Bree's park Exits: South West. Mana:Hot>Alas, you cannot go that way... Mana:Hot>s s The small Bree's park A Guard of Bree stands here. Exits: North East West. Mana:Hot>Alas, you cannot go that way... Mana:Hot>w s The small Bree's park A sparrow is flapping around on the ground. A robin is here, carrying small pieces of wood to its nest. Exits: North East South West. Mana:Hot>Mage guild A mercenary-guard is on sentry here. A mercenary-guard is on sentry here. A sorcerer is waiting here to teach his art. Exits: North Up. Mana:Hot>pr You have 1 practices left. You can practice any of these spells (at a rate of 1/4): shield ( 0%) Normal invisibility ( 0%) Normal detect invisibility ( 10%) Normal create light ( 0%) Normal chill touch ( 0%) Normal magic missile ( 0%) Normal Mana:Hot>n The small Bree's park A robin is here, carrying small pieces of wood to its nest. Exits: North East South West. Mana:Hot>e Smalls